ABSTRACT
Kid game is as old as man. The need arises when man needs to keep his children busy as to get fewer disturbance form them and to get them positively occupied. Some kids discover some game on their own.
List of some games played by kids in Africa are presented below. Games for kids in the old times range form selection and throwing of pebbles from the ground. The pebbles the kid collect from the ground is in the form of (N+1). At each throw of a selected pebble. “N” represents the number of pebble through to the total number of the pebbles. Most often “N” is usually seven pebbles. When a player cannot catch up to the (N+1) Pebble increment, the other player plays. The first to collect all the pebbles wins the game.
They
also play a game called “IKODU”. It is made up of a board with eight holes on
it, arranged as matrix of four by two.
About six to eight pebbles at the extreme opposite holes. The first player
picks all the pebbles at his side and drops one at each hole. When the player
wins a set of four pebbles rounds again. The player wins a set of four pebbles.
If the last pebble dropped at the hole makes it four. A player stops playing
when the last pebble is the only one at a hole.
At the end, the player that has the greater number of pebbles wins the game.
They also play universal game like the “hide and seek”. A number of children go into hiding and one looks for the rest of them. Anyone he finds out first will be the one to looks for the others. The winner is usually the kid with less number of times he looked for the other kids.
Outside the boundaries of African kids play games like the “snake and ladder”. The players moves up the ladder drawn on a board at the outcome of a die. Obstacles are placed at strategic locations on the ladder, which throws a player some steps backwards. The winner of the game is the one who gets at the top of the ladder first. Anagram is another game for the kids, where they can rearrange the letters of a word or phrase to form other word or phrase. This project will be treating the anagram word game.
TABLE OF CONTENT
TITLE PAGE
CERTIFICATION
DEDICATION
ACKNOWLEDGEMENT
ABSTRACT
TABLE
FO CONTENT
CHAPTER
ONE
1.0 INTRODUCTION
- OVERVIEW
- STATEMENT OF THE PROBLEM
- PURPOSE OF THE STUDY
- SIGNIFICANCE OF THE STUDY
- SCOPE OF THE STUDY
- LIMITATIONS
- ASSUMPTION
- DEFINITIONS OF TERMS
CHAPTER TWO
2.0 LITERATURE REVIEW
CHAPTER THREE
3.0 DESCRIPTION AND ANALYSIS OF THE EXISTING
SYSTEM
- FACT FINDING METHODS USED
- OBJECTIVES OF THE EXISTING SYSTEM
- INPUT, PROCESS AND OUTPUT ANALYSIS
- PROBLEMS OF THE EXISTING SYSTEM
- JUSTIFICATION FOR THE NEW SYSTEM
CHAPTER FOUR
4.0 DESIGN OF THE NEW SYSTEM
- OUTPUT SPECIFICATION AND DESIGN
- INPUT SPECIFICATION AND DESIGN
CHAPTER FIVE
5.0 IMPLEMENTATION
CHAPTER SIX
CHAPTER SEVEN
7.0 RECOMMENDATION AND CONCLUSION
CHAPTER ONE
1.0 INTRODUCTION
1.1 OVER VIEW
The
phenomenon of anagrams was first discovered by the Greek Peot Iycophron in 260
B.C Since then the study of anagrams has been called the great Art because the
word can transposed to produce ARS MAGNA, the Latin name of great Art. However,
with the advent of the internal and the creation of sophisticated anagram
generating software, kids are now interested in anagram so there is a need for
creating software that allows the kids to great anagram.
1.2 STATEMENT
OF PROBLEM
The problem associated with anagram base game are
i Learning the new system will be very
difficult with the kids in generating an anagram words.
ii The new system will be boring to the kids because learning and storing new words anytime they play the anagram
iii The
anagram will be a hidden meaning inclined
iv There is always difficulties in looking possible work that can be formed.